This give each planet a more alive feel to them.Ĥ.) Resources deep underground to dig deep unground close to bedrock to gather ore. Types of planets include: Temperate Planet Arid Planet Swamp Planet Snow Planet Lava Planet Lava Nascent Planet Ocean. And if they add a way to pressurize a base with airlocks in place then the O2 from the trees can be used to fill up the base to breath inside with your helmet off on a planet with no O2.Ģ.) Flatter terrain on new planets in the future the hills and mountains is a nice but like to see flatlands as well like a plains biome area where it is mostly flat.ģ.) Again I really want weather on planets like T-storms and rain storms on Akua, Sand storms on Omicrom and etc. Each planet has its own climate, wildlife, and ores unique to its planet type. And with a idea with a more natural way to get O2 as a option thinking that you can harvest seeds from the trees to grow in your base to produce O2 then have O2 collectors absorbing the O2 from the trees as they grow to allow over time to fill up you O2 tanks on your base. Something like that.ġ.) I want to see a forest planet with dense trees. Hover at altitude until midnight and watch as the lava calms down, then drop down and mine, and make sure you're loaded up and aloft before the sun gets high in the sky and the lava starts spewing again. Lava spews at noon and midnight and is quietest and dusk and dawn. The game will feature space & planetary exploration, building & construction, mining & resource gathering, survival, crafting, terrain deformation, as well as space & land combat. It's close to the sun, so there's a lot of tidal friction. Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. Īs for Tectonics, Aestus in particular looks terribly unstable. 2x more planets but much more smaller too -you need to take as a considaration 4. Planets and moons with little to no atmosphere are good for irradiating people. There should be a little pip-boy going clackity-clack when the player gets into it. As far as superdense planets go, if you are 10 klicks out and fighting 2Gs, you probably have one chance to sling yourself out of the gravity well. Gravity doesn't work that way, and geosynchronous orbit is impossible (gravity must work at higher altitudes). I like the idea of intense gravity wells, but first the game needs to do better than switching gravity completely off at 3000m. I'd like to see drag and heat come into play such that CVs are very hard to bring into atmosphere, but not impossible. Click to expand.You've got me thinking now: it has always been my hope to build a CV for heavy lifting in and out of atmosphere.